#ifndef ZS_PROCESS_MSG_H
#define ZS_PROCESS_MSG_H

#include "nel/net/service.h"

///////////////////////////      NLNET::TCallbackItem ClientCallbackArray[] 

void cbPlayerDisConnect  (NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId  sid);
void cbLogoutPlayer  (NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId  sid);
void cbLogoutPlayerOK  (NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId  sid);
void cbInitPlayer  (NLNET::CMessage &msgin, const std::string &serviceName, NLNET::TServiceId  sid);



#endif

